Speakers
Prof Michael Scott (Vice-Chancellor of the university) 10.00 - 11.15
Angus Montgomery (Journalist and Head Designer of Designer Week) 11.30 - 12.30
John Allison (Web cartoonist and comic creator) 13.30 - 14.30
Karen Cheung (Animator and Illustrator) 15.00 - 16.00
Over the next few posts, I will be going over the events that I attended at the Creative Futures week at the university which features guests from all over the art industry including comics,animation,illustration,game design and children's books.The week will be a great opportunity to hear from insiders currently working in their chosen fields and collating information I can use to have a better understanding on where I'm going,what exactly do I lack and things that I can consider applying to my own work.
The first two talks weren't necessarily important as they were a general talk to all the art students however there were some valid points within their advice that I found useful.
Michael Scott opened the week with a seminar on the importance on developing an artists business sense - becoming part of the creative industry by fixing your product to the market whatever it may be.He used his knowledge on the life of William Shakespere as an analogy to applying this way of thinking.
Shakespere was the perfect example of a successful businessman - he was lucky enough to sieze an opportunity with the invention of theatre, which was invented by a neighbour of his, John Burbidge.It was new and obscure at the time so he worked on developing scripts by stealing work of playwrights and writing about the histories of the country - dramatization of events.This was something that was not explored and the audience flocked to see performances - demand was set.Once he had an audience, he wrote 'As you like it' which served the audiences interests and gave them an incentive to come back to see more plays.
He also discussed how Shakespere came back from almost being bankrupt by moving his theatre to the barges of London and dividing his company into two parts - One for himself and the owners and another for the actors - to give them representation.Applying what Shakespere did and how he made his fortune,there's no wonder why he became influential in the ages that followed - by the time of his death, all theatre in England was under his name and he used this name and his wealth to buy out his competitors.He was at the heart of it all,a businessman,something I think we can all develop if we have the idea to apply this towards creative industries.
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Second speaker of the day was
Angus, a journalist who specialised in writing about design.His talk was mainly about breaking into the industry and how education is an important key to achieving an acedemic side to design - an area which agencies lack at the moment.He gave us great examples of blurbs of wisdoms from some designers working within.Some key points were brought up during this from Simon Manship, Lizzy Cullen and Rhiannon Jones, mostly about how marketing and self promotion are vital to how you make money - a little lateral thinking also helps too.The most important advice on offer was from Greg Quintin who had a 3 point action plan which was ;
- Stop listening to your influences and get off the internet.
- Engage in colloboration project more.Helps with networking and relationship building
- Show that you love doing what you do.
The rest of the lecture focused on projects and work he found interesting as a design that serves both an aesthetical purpose and practical purpose.My favourite of these were;
Clarke's posters for the olympics cleverly displays the action or movement of a particular sport through graphic design.
Thanks to the design work of Pearson Lloyd, the A+E of hospitals are now greatly more efficent due to the mapping system they created.Each map shows the patient how much longer they have to wait and where they need to be.Since theses maps were introduced,its found that violent incidents in A+E have dramatically decreased.
As part of the companies identity,the logo is shown through negative space.
The aim of this project was to create cheap and well designed laptops made from unwanted parts of old computers to be distributed to developing countries across the globe.
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The next talk was my favourite talk of the day ;
John Allison's 'Building an Audience' presentation.His advice was very informative and realistic too - the main point being that if you think that your work is reasonably good,then it's good enough!
John made a great job of going through almost 14 years of his career, highlighting the important changes he made towards his work to improve.What started as a hobby which gave him an excuse not get what some would say a 'real job,' he persevered and carved a path on his own - mainly due to the audience he built online.
To tell you the truth,webcomics don't appeal to me when it comes to aspirations.They can sometimes feel tacky,under valued and trotted out almost but I can see some advantages to approaching this market.For one,the main attraction I think most cartoonists see in webcomics is the chance to try something out - there's nothing really to gain or lose with what you begin with and you start to see your strengths and weaknesses as you explore your craft which can take some time.
Another thing that I never quite considered before was the fickleness of the audience,the most valuable commodity to any artist out there.One of the things John touched on was on whenever he was constantly improving and changing styles,fonts and crossing over from tradtional to digital, his audience would rise or drop depending on what changes he had made.He saw his audience rise after he began his series, 'Scary Go Round' which had a lot of appeal but disinterested John since he was tired of writing the same characters for so long.Once he ended the series,he saw a big drop in readership which led him to say that "comic readers are the most conservative readers you can find." This is quite true,especially when it comes to a weekly webcomic as the reader expects familiarity of some sort to keep an interest going.
The most important way to demonstrate this is by simply having recurring characters with strong enough visual and charismatic traits carrying each comic.John gave examples on webcomics that are doing really well which show this very strongly.They're not necessarily well drawn however their humor,wit and charm shine through which is what the reader craves at the end of the day.The examples he gave of successful webcomics were
Nedroid for being easy and funny and
Hark! A Vagrant which researched but accessible.
Finally another point he made very clear to everyone was the importance of conventions and different ways you can tackle marketting yourself even if you have little money. Even if you have small supplies, make your own t-shirts and make cheap and free items available to anyone. What can also help is sticking close to not only your peers but to people who do work similiar to you.Even if you are not selling work,it's good to hang around at conventions and observe how business is being operated at booths.Studying successful people also helps mapping out exactly what you want to achieve.
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The final talk of the day came from Illustrator/Animator,
Karen Cheung, graduate of Bristol School of Art.Her talk was a lot of fun and she came across as someone who really enjoys the work that she does.Her talk was broken down into what she did at university,her first job,experiences in dealing with agents and self promotional work.
In university,her main focus was on animation which she worked hard on until she graduated in 2006.Her short film, 'Headache Hotel' was shortlisted for the BBC New Animator competition.However near the end of her studies she decided to put a children's book together and aimed to get it published.Her book was called Shleepless and despite being unable to find a publisher to print the book,her work won the Macmillan prize in 2006.
When she finally left college,she landed a job at
12foot6, a small animation production set in London.Her first job was designing characters for idents on
Paramount Comedy UK (now
Comedy Central UK).She continued working for them until 2009 when she left the studio and began working for the
Jelly agency.
Through Jelly,she has built up a roster of clients and is doing well working as a freelance artist.In her work,she explained the positives of having an agent as they can be a invaluable source for incoming work.Despite this,she does admit that agencies tend to gather as many varied artists as possible so chances are that if your work is similar to that of another artist on their network,you probably won't get hired.Do the homework before you submit a portfolio.Also,the most successful agents tend to take a bigger percentage of a cut.
To conclude, she also gave some brief bullet points for life after uni.
- Be brave
- Persevere
-Self Promote any way you can
-Build a site!
-Take part in anything and everything around you